
#Warhammer 5e tv#
“More popular”… even with TV shows like Critical Role being created by playing D&D.Allows for greater improvisation and interpretation by players and Dungeon Masters.Combat is balanced among all classes & options.Characters are easy and quick to create.Patrons get over a dozen original tracks, a massive tile map, nearly 100 pages of lore and quests, and oodles of bonus content.

This massive sinking port city is a den of piracy, capitalist oligarchs, and military occupiers. įor Griff’s lovely followers, we bring you the first out of 8 (!) releases from our city of Ancora Bay.
#Warhammer 5e full#
Each city comes with comprehensive and seamless maps, PDFs full of illustrations and NPCs and quests, VTT tokens, Foundry modules, and original music to help bring the cities to life. We release massive RPG cities for you to either drag and drop into your campaigns or plunder for inspiration. You need unique and cohesive cities for your campaigns, and we’ve got you covered. Why fall back on the same drab fantasy town with the same tavern, the same blacksmith, and the same handful of quest givers over and over again? Designing villages, towns, and metropolises takes a ton of prep work, and crafting a memorable locale is no easy feat.

We are Borough Bound, creators of fully-realized RPG cities for your tabletop campaigns. I can say with confidence that the content from Borough Bound has inspired me to play D&D more than virtually any force has before. Related downloads are available *for free* through the link in my Vacation highlighted story! īorough Bound is a talented, passionate team of writers, musicians, map makers, and game designers that come together to create fully realized settings each month. This content has been generously donated by to be shared while The Griffon’s Saddlebag takes a 2-week vacation! Please support these creators and their excellent content!

✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for only $1 to $7 a month! illustration digital art dungeons and dragons dnd d&d Once the warhammer erupts, it loses this property until 4 hours have passed. The warhammer cools and doesn’t erupt if combat ends or if you drop or stow the weapon before it erupts. Each creature in the area must succeed on a DC 13 Dexterity saving throw, taking 3d8 fire damage and 3d8 lightning damage on a failed save, or half as much damage on a successful one. At the end of the third turn, the hammer erupts, spraying lava and releasing a volcanic storm in a 30-foot cone in a direction of your choice from it. At the end of each of your turns while the hammer is smoldering, its fire becomes increasingly unstable. While the hammer is smoldering in this way, it deals an extra 1d8 fire damage to any target it hits. 𝙀𝙧𝙪𝙥𝙩𝙞𝙤𝙣. The first time that the warhammer hits a target in combat, it starts to release a steady stream of embers and smoke. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This sturdy warhammer has a core of magma at its center that heats up during combat. Weapon (warhammer), rare (requires attunement)
